To add to these suggestions: There's an introductory wargame called Necromolds that my kids like. It has several tiers of rules from basic up through advanced that you can apply if and when you're ready. But it revolves around making monsters out of play-doh and marching them across a board. It's extremely simple, but good for getting little kids used to the idea that these toys must behave according to certain rules, unlike their other toys.
I'm going to dissent on #4... If you aren't a stickler for rules, things will descend into chaos and arguments about "you let Johnny re-roll!". I used to run a board game club at school, and "follow the rules" was one of our most important rules.
I think one of the most important lessons that kids get from games is how abiding by the rules helps everyone in the end even if you might not like it in that moment.
My oldest and I were really into X-Wing Miniatures when he was 7 or 8. And he and my youngest started playing Frostgrave a few years later. Certainly, easy mechanics are a plus, but it's as much about what the particular kid is into. I've been thinking about how to translate a Fortnite-type battle royale system into miniatures - perhaps with a stripped down Fistful of Lead...
Seriously though, you are probably right. It's not so much forget the rules, but more like dumb down the rules until they get them.
Also great recommendations. I had forgotten about One Hour Skirmish Wargmes. We played a couple games of One-hour Ancient and Medieval Skirmish Wargames: Fast-play, Dice-less Rules for the Age of Swords and Sandals by Mr. Lambshead. It was fun and easy to get into.
To add to these suggestions: There's an introductory wargame called Necromolds that my kids like. It has several tiers of rules from basic up through advanced that you can apply if and when you're ready. But it revolves around making monsters out of play-doh and marching them across a board. It's extremely simple, but good for getting little kids used to the idea that these toys must behave according to certain rules, unlike their other toys.
Man, I've wanted to play that!
Our local library actually had a Necromolds event, but it was sadly limited to children. :(
Those philistines!
I ran it for my kids in the boardgame room at Historicon and several adults also expressed curiosity in it.
Good stuff!
I'm going to dissent on #4... If you aren't a stickler for rules, things will descend into chaos and arguments about "you let Johnny re-roll!". I used to run a board game club at school, and "follow the rules" was one of our most important rules.
I think one of the most important lessons that kids get from games is how abiding by the rules helps everyone in the end even if you might not like it in that moment.
My oldest and I were really into X-Wing Miniatures when he was 7 or 8. And he and my youngest started playing Frostgrave a few years later. Certainly, easy mechanics are a plus, but it's as much about what the particular kid is into. I've been thinking about how to translate a Fortnite-type battle royale system into miniatures - perhaps with a stripped down Fistful of Lead...
Some other systems that spring to mind for kids:
Mini Gangs by Ramshackle Games
One Hour Skirmish Wargames by John Lambshead
Galactic Heroes by Sean Patten (http://www.ironhands.com/GHrules.htm)
See I knew #4 would shock you :)
Seriously though, you are probably right. It's not so much forget the rules, but more like dumb down the rules until they get them.
Also great recommendations. I had forgotten about One Hour Skirmish Wargmes. We played a couple games of One-hour Ancient and Medieval Skirmish Wargames: Fast-play, Dice-less Rules for the Age of Swords and Sandals by Mr. Lambshead. It was fun and easy to get into.
I will check out the other ones.
Ha! Where's my soyface when I need it? :)